Unreal Engine 5 footage ran at 1440p 30 FPS on PS5, featured no ray tracing
What you need to know
- Today, Epic Games revealed Unreal Engine 5 for next-generation consoles and other devices.
- The demo showcased stunning gameplay.
- The resolution was "1440p most of the fourth dimension."
- The PlayStation 5 may be able to output at a higher resolution consistently even with advanced effects.
Today, we got our first await at Unreal Engine 5 running on PlayStation v (PS5). The demo looks like it just supported 30 frames per second (FPS), featured no ray-tracing support, and rendered at "1440p most of the time."
Eurogamer did an in-depth analysis of the footage and even interviewed Epic Games developers. Vice President of Engineering, Nick Penwarden, said the following.
Interestingly, information technology does work very well with our dynamic resolution technique besides. And so, when GPU load gets high we can lower the screen resolution a bit, then we tin adapt to that. In the demo, we actually did use dynamic resolution, although information technology ends upwards rendering at about 1440p well-nigh of the time.
The outlet confirmed that ray tracing wasn't function of the PS5 demo. You can read the quote from the end of the piece below.
Hardware accelerated ray tracing will be supported in Unreal Engine 5, for example, just it'due south not a office of the PS5 tech demo revealed today.
It'll be interesting to see how the Xbox Serial Ten handles Unreal Engine 5, just we're expecting better results than 1440p since Microsoft's console has a 2-3 teraflops advantage over the PS5. However, information technology's unclear if there's going to be an reward. While the visuals are spectacular, information technology would've been nice to run into 4K resolution and 60 FPS.
What did yous remember of the demo? Exercise you want lx FPS to exist standard? Let us know.
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Source: https://www.windowscentral.com/unreal-engine-5-footage-ran-1440p-ps5-features-no-ray-tracing
Posted by: browntheird.blogspot.com
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